![]() Iwatani’s general disinterest in gaming and computers would actually serve him well. Pac-Man was designed to appeal to female gamers. Iwatani may not have had the qualifications, but he was clearly quite the artiste. So, the bosses filed this unqualified, directionless kid away in their design department, likely expecting to never hear from him again. Iwatani wanted to get into making pinball machines, but Namco didn’t even make pinball machines. They restrict me, and I’m no different from any artist – I don’t like constraints.” ![]() Hardware limitations become my limitations. There’s a limit to what you can do with a computer. A computer is not the only medium that uses images, it just so happens I use the computer. I’m interested in creating images that communicate with people. “I don’t have any particular interest in. Iwatani had no formal training in engineering, programming or graphic design and had no particular interest in video games. Toru Iwatani joined Namco in 1977 at the tender age of 22, with basically zero qualifications. The creator of Pac-Man was in no way qualified to create Pac-Man. The creator of Pac-Man had no formal training, and didn’t even like computers. Here’s a few tasty facts you may not know about the original Pac-Man… Three-and-a-half decades later, the little yellow guy is still going strong. Pac-Man is one of those rare games that simply refuses to age. Pac-Man had characters, carefully designed stages, and - in its own simple way - actually told a story. Pac-Man was the first title to prove video games could be more than simple, reflex-testing digital toys. Pac-Man was the first game to feature power-ups, and its level design and AI was far more advanced than anything else on the market at the time. 35 years ago today, Pac-Man first waka waka waka-ed its way into Japanese arcades, and it’s nearly impossible to overstate the game’s influence.
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