![]() ![]() This hood is N299, if you already have one you'll have to alter the number to something not already in your Neighborhoods folder. Default Wall and Floor Edge by Psychosim - Wall top is either by Maranatah or edited by me, can't remember.Independent Expressions - Shop Window FIX by Me Note: This was fixed in an EP.or something.Bedding by Me - currently not available.Terrain & Road Replacements by eclectica - I'm using RoadDefaults_MaxisMatch and TerrainDefaults with no Radiance.None of these package with the lot, they simply change the way things look in the game. These are the defaults I have in my game and that you see in the screenshots. Feel free to use it for your own new hoods and include it any you share, but please give credit and a link back here. If you want just the terrain it is Black Mesa sc4. I used a Maxis base game terrain and obliterated all roads except the outer lying ones, I then built new ones using the layout of Merrycliff by wgroome as a guide. This is a custom terrain created by me to have the roads close together so that it fit my small lots better. AL - Turn those residential lots into actual apartments.BV - A dig site for aliens.or treasure.SSN - Produce market or Community garden.OFB - Beauty Shop or other own-able business.UNI - Coffee shop (lot is there, just not playable as a barista).Due to lack of Maxis objects with just the base game, these are some lots that I would add if I were playing with those EPs. Of course, you can also move some of mine around to accomodate more of your EP specific lots. While the city center area is pretty full, there is open space around the outer lying roads to add more lots. Parking area between the lofts with a small park Lets just say they are the oldest houses in the hood, and obviously some shenanigans are going on to get that grass to grow. I have no idea, but I liked the way they turned out so they stay. What's that? Why are there country style homes with grass?! meh. Each has a fire alarm and phone placed, but no burglar alarm. Note: The cemetery is actually empty, you'll have to kill some sims to fill it up.Īll lots are fully furnished, but decorated sparsely. But beware of the terrors of the age old cemetery. A new generation has moved into Black Mesa and have built it up into a modern town. The old barracks have been renovated into loft living and the church doesn't appear to have aged a day. All that remains of its previous tenets is the barracks, church, and cemetary. It was never known exactly what was going on in Black Mesa, or what caused the disappearance of most of the towns buildings and residents. There are no character files and all houses were compressed by Mootilda's Lot Compressor. This is a complete neighborhood, all lots are placed and the 'hood is decorated. One of my biggest obstacles was finding the right hood and in the end I couldn't. There were even a few trials of using cc but then I'd be giving up my challenge of building a base game, no cc hood. Almost all of the houses were made right outta my head, only the large estates were based off real house plans. The first few months (try nine), were spent sporadically building a house or two before I really dug in and started building. It seems the vast majority of hoods all have some sort of lake or river running through. The stickers.oh the stickers! There is also a distinct lack of good, desert terrain hoods. Black Mesa has been an on again/off again, love/hate relationship going on for just over a year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |